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The Halo video games and media franchises take place in a science fiction scene, where there are four major factional players meeting or control. Hello ' s story has a 26th century humanity, headed by the UN Space Command (UNSC), engaged in a war with an alien coalition known as the Covenant. In the 2001 video game Halo: Combat Evolved , the UNSC Pillar of Autumn ship found a mysterious circle known as "Hello". The massive installation was built by a mysterious race known as the Pioneer, who had long since disappeared; The Covenant worships the Pioneers as gods. During the game, players discover that Halos was built as a weapon of last resort against Flood, an extragalactic parasite that is encouraged to consume all life. The Pioneers are forced to activate the Halo network, killing themselves and every inhabitant of potential Flood, in an attempt to starve Flood to death. The Leadership of the Covenant finds Humans able to interact with the Forerunner technology, and decide to destroy mankind to suppress this fact. Floods, meanwhile, escape Halo boundaries and threaten to spread throughout the galaxy again.

Much of the success of this series lies in the creation of a trustworthy world, and Bungie reinforces a fictional faction whose players interact through a long design process with the release of each game. The overall design of each faction is slowly developed before the release of the first game in the series, Halo: Combat Evolved, and continues to be refined in the next game development.

The faction acceptance Hello ' is generally positive. The Covenant is praised by reviewers as an exciting and challenging adversary. Characters, weapons and vehicles of all factions have been released as toys or promotional materials.


Video Factions of Halo



Development

At the start of the video game Halo: Combat Evolved ' development, environmental artist Bungie Paul Russell solidified the concept of three "schools" of architecture Halo for the main factions in the human games of the United Nations Space Command (UNSC), the alien alliance of the Covenant, and the Forerunner structure in which most of the game takes place. For humanity of the future, the artists and developers settle on the functional, industrial look. Art Director Marcus Lehto said that the artists examine the current technological trends and try to predict what future technologies will look. The design is shaped by the desire to build a different and differentiated nuance for human vessels and buildings, but also to make the area fun to play. For example, the design team wants to feel cramped and claustrophobic for the human vessel level in Combat Evolved. Ron Cobb's work on Aliens informs some of the designs for the "inside life" appearance. Compared to the common vision of dystopia in many other science fiction works, the cities and buildings of the Earth were first shown in Halo 2 clean and functional, with attractive gardens and structures. Character design for the UNSC is more straightforward, with uniforms based on existing military, rank, and badge clothes. All aspects of the game are designed to feel trusted and cultivate suspension of distrust.

Weapons and vehicles

Since Halo became the first person shooter, significant emphasis was put into the design of human weaponry. The main designer for human weapons is Robt McLees, who at the time of development Combat Evolved ' is the only member of staff in Bungie with knowledge of firearms; McLees wanted to make sure that the weapon looked "cool", but also based on physics and real-world considerations. The game designers also wanted items that players could recognize, but were futuristic enough to fit into Halo ' s 2552. In an interview, McLees noted that after humans weapons have been checked and rough designs work, "I went ahead and built the highest LOD (level of detail) - and this is where I get" bogged down "with all the things" nobody cares about "like true barrel diameter, safeties, sights, magazine release buttons, and ensuring that the magazines are actually big enough to hold all the bullets that it should be, that they will feed properly and that the sleeves come out of the right side of the gun. "Sometimes, technical restrictions forcing design changes; the light machine gun introduced at Halo 2 initially featured a transparent magazine that allowed players to view the ammunition feedback barely into the pistol, but proved too ambitious given the time and hardware available.

Vehicles play an important role in the game Halo , and vehicles are also given a long development stage. The UNSC vehicles were designed by Marcus Lehto, Eric Arroyo, and Eddie Smith, and designed for functional and utilitarian. The use of their wheels also causes many players to feel that they are more fun to drive. The addition of the Mongoose ATV made headlines, after being cut from Halo 2 . Original Warthog is considered a fan favorite.

Paul Russel is considered the architect of the Forerunner design. In an interview, Russell states that creating "visual language" Forerunner is a difficult process that only comes along "like five months away" from the completion of the game; many designs are completed on a single level, "The Silent Cartographer", which features both the exterior Forerunner structure and the deep interior chassis. Eddie Smith's concept artist is also credited with helping to hone Forerunner's direction, and says that he started working by reading the game's mission synopsis. "I know what kind of human architecture and Agreement, so I try to make different Forerunner concepts," Smith said. The result is a sleek corner design that is different from the Covenant architecture curve and functional human design. For Halo 2 , the designer wishes to perfect and decipher the Forerunner design, without abandoning the style set by Russell; environmental artist Frank Capezzuto found that seeing the Forerunner structure as a sculpture rather than a building helped drive the design to Halo 2.

Floods were added at the start of the game development stage Halo: Combat Evolved, and Halo's life was specifically tailored to increase the shock of the sudden appearance of Flood, in the middle of the first game. At one point, Halo featured a large number of terrestrial dinosaur-like creatures, but Bungie felt the presence of other native species would dilute the Flood's effect and get rid of it.

Technology, architecture and design agreements are constantly changing throughout development, sometimes for practical and aesthetic reasons; a piece of alien technology, a "gravity-lifting force", was created so that the low-resolution textures of the ship's Covenant are not very clear. Compared to other factions, the architecture of the Agreement is smooth and organic, with the use of purple or blue tones throughout.

Maps Factions of Halo



Forerunner

The Forerunners are a long lost species that was first mentioned subtly in Halo: Combat Evolved . Little is revealed about the Pioneers in the game, but some (especially, Librarians) regard humanity as the most qualified reclaimer of the Mantle; humanity is the only race that is allowed to retrieve the index used to activate the Halo network.

According to the official backstory for the series, Pioneers came to power after they managed to rebel against their creators - Precursors. To ensure that the Precursors will never again threaten their existence, the Pioneers destroy them, except for the one imprisoned they call The Primordial. At the height of their powers, Pioneers formed a galactic-wide empire for over 100,000 years before the main story story of Halo . Pioneers successfully seized the Mantle - protecting all life in the galaxy - from Precursors.

Later, they are threatened by parasitic floods. The pioneers take action, but the parasite can not be stopped. A group of Pioneers devised a plan to stop the Flood once and for all, building an installation known as the Ark that created seven ring-shaped megastructures called "Halos". The Halo Array, when activated, will destroy all life in its range - reducing its food floods.

After waiting as long as possible, and travel the galaxy to collect species from the planet, which will later be used to "dig back" the galaxy, the Pioneer activates the Array and vanishes. Although parasites scattered throughout the galaxy are stopped, Pioneers pay a terrible price because they, and all life that can withstand Flood in the galaxy, are destroyed. The Covenant worships the Pioneers as a god and relentlessly searches for Forerunner relics. The reason for the disappearance of Forerunner is revealed in Hello: Combat Evolved, when Cortana's artificial intelligence enters one of Halo's computer networks and learns the true purpose of Halos.

In addition, Pioneers created a battle construction known as "Prometheans", AI robots armed with Forerunner weapons to defend areas such as the Requiem world shield.

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Flood

Floods (originally called diseases that make up) are parasites that are driven by the desire to infect, kill or consume all life it faces. The flood first appeared in Halo: Combat Evolved, when the Covenant removed some specimens captured from the stasis in Installation 04; the parasites spread and threatened to escape from the ring, until Master Chief messed up the installation with a huge blast coming from Pillar of Autumn . It is also later found in Halo 2 on Installation 05 along with Gravemind, a large tentacle beast that acts as a parasitic intelligence center. In Halo 3, Flood reaches Halo Ark using a giant ship of High Amity Covenant ship. Master Chief then defeated the Flood once more by blowing up a replacement for Installation 04, which destroys but does not destroy the Ark. Gravemind, present on the replacement ring when it explodes, accepts defeat, but insists that it will only slow down, not stop, flood.

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Covenant

The Covenant is a theocratic assembly of the alien race. In many Halo video games, they fill in an antagonistic role. The Alliance adores an ancient alien race known as the Pioneers and searches for their god relics. Novel Halo: Contact Harvest reveals that the characters of the Agreement, a device that searched for Forerunner relics, discovered a large cache of relics in the human colony, Harvest. The Forerunner artificial intelligence Mendicant Bias awakens and reveals to three Covenant politicians that the "relic" is actually the man himself - Bias identifies them as the descendants of the makers. Fearing that such a secret discovery would destroy the Covenant, leadership instead directed the Covenant to destroy mankind as an affront to the gods. This leads to a Halo quest, an ancient weapon designed by the Pioneer to try to contain the flood. In Halo 2 , the Covenant was separated in civil war when Elite knew of their leader's betrayal; The elite ends up allying with mankind to stop the rest of the Covenant from activating Halos in an attempt to follow the Pioneer into motherhood.

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UN Space Command

The UN Space Command (UNSC) is the main faction of humanity of the future. UNSC is the military arm of the Integrated Earth Government (UEG). According to Hello the architect of the story of Frank O'Conner and Robt McLees, during the 26th century event of Hello, the UNSC training is far more powerful than its civil counterpart.

Before the beginning of the war with the Covenant, humanity was in turmoil, with remote colonies fighting for independence from the UEG. To help quell the rebellion, the UNSC commissioned a highly secret Spartan Project, responsible for the development of four generations of unique special power infantry, collectively called the Spartans, operating in a powerful armor known as MJOLNIR. Spartans perform secret missions against insurgents and insurrectionists. When the Covenant begins to destroy the outer colonies, this Spartan becomes the humanity's best hope against the technological superiority of the Covenant.

One of UNSC's unclassified special forces units is Orbital Drop Shock Troopers or ODST. They are also called Helljumpers after their motto "The first leg to hell." They specialize in the insertion of orbital battles through the Exoatmospheric Single-Occupant (SOEIVs) Deployment Vehicles that are discharged from ships in low orbit. The 105th Marine Expeditionary Unit (SOC) is labeled as 'Helljumpers'. As characterized by author William C. Dietz in Halo: The Flood , the future corps share the thematic equations with the current United States Marines.

The most important Special Forces unit in this game is the SPARTAN project, more importantly, the second generation of Spartans in the project - a group of specially trained supersoldiers. The main character that can be played in the main trilogy, John 117, is one of the few surviving Spartan II. The UN Security Council also has troops, which serve as a ground defense force within the UNSC military along with the UNSC Air Force. The Navy and the Marine Corps UNSC are primarily responsible for the space fighting.

The UN Security Council also conducts various ground vehicles for combat; among them the general-purpose scout 'jeep' dubbed "Warthog" or simply "Hog", a real working replica created by a special effects firm Weta Workshop for a series of shorts by director Neill Blomkamp. This vehicle has fully functional four-wheel steering, machine guns, digital displays, and air bags.

The initialization of "UNSC" has sometimes been confusing with the UN Security Council. For example, on May 24, 2012, the BBC news report at the UN uses the UNSC Halal logo , as opposed to the UN Security Council logo, as a background image.

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Cultural impact

Merchandise

Hello has a variety of affiliated goods. A version of the Risk strategy board game was released based on Halo Wars with game pieces modeled after UNSC, Covenant, and Flood. Mixed vehicles and human weapons and Agreements are also featured in Halo ActionClix table games and series by McFarlane Toys. Game journalists have even noted the similarities between Warthog and Hummer HX, which is denied by GM. Merchandise includes several series of action figures. The first set of numbers is created by Joyride Studios, and displays the characters, weapons, and vehicles that represent all the factions of Halo '. The task of creating Halo 3 ' s action figures fell to McFarlane Toys; In an interview with Bungie, Todd McFarlane stated that the challenge of creating figures for franchising is that designers must accommodate and integrate articulation and attention to detail, "without sacrificing one or the other too hard." A total of three series of sculptures have been produced, featuring UNSC, Flood, and Covenant forces. Kotobukiya producers also produce "high-end sculptures" for their debut Halo 3 '. Other merchandise based on natural weapons Halo includes a replica of a cast gun and a set of Covenant weapons used for the Laser tag.

Critical reception

Hello ' s universe and its factions have been well received, both from the point of view of storytelling and from game play. Gamasutra praised intelligence Hello '. For example, Covenant or Flood troops never lay eggs in the same place when players re-start from checkpoints, which gives players "the feeling that the [alien] has something to do other than killing humans". Bungie's goal to make the characters behave realistically in the game has led to the behavior of the Covenant, Flood, and Forerunner units touted in each series game. The critical point is the AI ​​of the allied UNSC character; reviewers note that in Halo 3 , they are more often a barrier than help.

The various factions that make up the universe Hello are each received differently. Flood has been alternately hailed as a frightening enemy, and reviled as an annoying zombie-like enemy; literary adaptations of the Flood, especially their representations in Novel Novel Halo , have been well received.

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Note


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References

Source of the article : Wikipedia

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